Flipghost
Coming soon

Pricing that fits how much you draw

We are still working out what is fair to charge for. The rule we are starting from is simple: drawing stays free, and you only pay for the parts that cost us something real.

How we are thinking about it

  • Free to draw

    The canvas, the timeline, onion skinning, and local export. No frame limit, no watermark, no countdown.

  • Paid for the heavy lifting

    Long renders at high resolution run on our machines instead of your laptop, so those sit behind a plan.

  • Cloud projects

    Keep every project synced across machines and roll a timeline back to any version you saved.

  • One price, no seats

    Billed monthly or yearly. Cancel whenever you like and your work stays yours, still open, still exportable.

  • Student pricing

    If you are still learning to animate, you should not be the person funding this. Show us an .edu address.

  • Honest trials

    No card up front. When a trial ends nothing gets deleted, and nothing you drew gets held hostage.

Until this page has actual numbers on it, everything in the workshop is free to use, including export. If you are already deep in a project, you will not wake up locked out of it.